Combining Multiple Depth Cameras and Projectors for Interactions On, Above, and Between Surfaces by Andrew D. Wilson and Hrvoje Benko. Published in UIST '10 Proceedings of the 23nd annual ACM symposium on User interface software and technology.
Author Bios
- Andrew D. Wilson (Andy) holds a BA from Cornell University, and a MS and PhD from the MIT Media Laboratory. He currently works as a senior researcher for Microsoft, focusing on applying sensing techniques to enable new styles of HCI.
- Hrvoji Benko is currently a researcher at Adaptive Systems and Interaction at Microsoft Research. He holds a PhD from Columbia University for work on augmented reality projects that combine immersive experiences with interactive tabletops.
Hypothesis
The LightSpace system can overcome current limitations of physical confinement and allow for more in-depth interaction through the space of an entire room.
Methods
A LightSpace prototype was showcased at a convention over the course of three days. During this time several hundred people had access to it, and were given leave to explore it as they wished. The researchers observed and recorded observations about the interactions.
Results
The researchers noted that, although there is no technical limit to the number of people who could use a single room at a time, the practical cap is 6 people. Realistically, even 2 or 3 can slow down processing significantly, and as more people become involved it gets harder to actually discern between them. In addition, although users had no trouble with basic interaction and manipulation, it took most of them some practice to be able to pick up and 'hold' objects.
Contents
The authors present LightSpace, an interactive system that takes essentially takes the concept of a touch screen and applies it over an entire room. They emphasize several functional themes such as "Surface everywhere: all physical surfaces should be interactive displays", "The room is the computer", and "Body as display: graphics may be projected onto the user’s body to enable interactions in mid-air". LightSpace supports four interactions, namely Simulated Interactive Surfaces, Picking Up Objects, Through-Body Transitions Between Surfaces, and Spatial Menus.
Overall, I was very impressed with the idea and construction of the project and I think that they did a very good and thorough job of research and implementation. However, I am disappointed by the lack of user-study in this paper. It may be that the authors wanted to focus on the features and design of the system itself more than the testing parts simply because they hadn't had time to do a lot of testing yet. However, it would have been beneficial to have more of a breakdown of user reactions to some of the specific elements mentioned earlier in the paper.